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I code gameplay systems on Roblox, front end and back end. Networking, saves, replication, anti-cheat, admin commands, whatever the game needs. Most people hire me for speed. I sit down and grind through the whole thing, and you're not left reorganising your codebase at the end of development.
A few of the projects I've worked on, Im happy to go over any of these.
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I started in 2021. A friend and I were going to make a Roblox game, it fizzled out, and I ended up sitting in voice channels for a long time learning off whoever I could.
Eventually I felt like I'd outgrown Roblox, so I went and wrote my own game engines in C++, mostly rendering projects, because I think that stuff is genuinely cool. Picked up C# and Python along the way. Then I came back to Roblox and made it the full-time thing. It has a low barrier to entry, and I like to say it's a millionaire maker, not a billionaire maker. For someone building up, that's good money.
I only take one or two projects at a time. It keeps the quality up and it means I'm not leaving anyone on read, wondering what I'm up to. All my attention goes on one project until there aren't enough tasks left to fill it.
Hunter @TreeDevv
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