About me

I am Hunter, a Roblox scripter who makes systems easier for clients to use.

I started in Roblox, spent time learning how game engines and runtime systems fit together, then came back to Roblox with a cleaner way to build. My focus is practical: features that feel good, stay understandable, and are handed off clearly.

Available now-- : -- CT
Hunter, Roblox systems scripter

Programming timeline

How I got here
  1. Started on Roblox

    2021

    I began scripting on Roblox and learned the pieces that make player-facing systems feel good: input, UI, combat, progression, and live game loops.

  2. Studied game engine development

    Engine era

    I stepped outside Roblox to learn lower-level architecture, tooling, runtime design, and performance habits that make larger systems easier to reason about.

  3. Came back to Roblox

    2025

    I returned with stronger engineering habits and a sharper focus on clean Luau, Rojo-friendly structure, client feel, and server authority where it matters.

  4. Freelance Roblox systems work

    Now

    I build combat, movement, data, UI, backend, replay, leaderboards, and full-game runtime systems for clients who want maintainable code.

Start a project

Tell me what you need
Open for Roblox work

Have a game idea, broken system, or feature that needs a clear build?

Send the details and I'll reply with the questions, price, and next steps that make the job easy to understand.

Usually replies within 20 minutes when online

Discord

__hunter_._

Fastest way to reach me for quotes, bug fixes, systems, or a quick project gut-check.

Open Discord