Started on Roblox
2021I began scripting on Roblox and learned the pieces that make player-facing systems feel good: input, UI, combat, progression, and live game loops.
About me
I started in Roblox, spent time learning how game engines and runtime systems fit together, then came back to Roblox with a cleaner way to build. My focus is practical: features that feel good, stay understandable, and are handed off clearly.

I began scripting on Roblox and learned the pieces that make player-facing systems feel good: input, UI, combat, progression, and live game loops.
I stepped outside Roblox to learn lower-level architecture, tooling, runtime design, and performance habits that make larger systems easier to reason about.
I returned with stronger engineering habits and a sharper focus on clean Luau, Rojo-friendly structure, client feel, and server authority where it matters.
I build combat, movement, data, UI, backend, replay, leaderboards, and full-game runtime systems for clients who want maintainable code.
Send the details and I'll reply with the questions, price, and next steps that make the job easy to understand.
Usually replies within 20 minutes when online
Discord
__hunter_._
Fastest way to reach me for quotes, bug fixes, systems, or a quick project gut-check.