PROGRESSION
Body Part RNG
Roblox RNG progression game with rolling, rarity results, body-part collection, modifiers, passive income, cases, inventory, shops, quests, bosses, data, UI, and economy systems.
My role
ONLY SCRIPTER
I was the only scripter and built the core game systems across client, server, UI, data, economy, rolling, inventory, quests, shops, bosses, and progression.

What was built
Practical Roblox systems made to support the game
Rolling system for body-part results, rarity tables, modifiers, luck values, roll speed, reward handling, and result presentation.
Progression systems covering passive income, upgrades, collection value, titles, index data, quests, and leaderboard-facing surfaces.
Inventory and item flows for body parts, appraisal, auto-sell behavior, cases, openings, crafting, merchant interactions, and shop logic.
Profile-backed data flow for saving, loading, replication, onboarding, place routing, and player state across gameplay systems.
Boss and world gameplay support including arena flow, HUD, health display, movement behavior, rewards, and presentation controllers.
Config-driven content structure for adding more parts, rarity values, cases, modifiers, shop entries, and progression layers cleanly.
Project highlights
- Built as a broad full-game scripting stack by one scripter.
- The RNG loop supports fast repeated rolls while still giving rare hits and long-term progression room to matter.
- Data, UI, economy, and world systems were built together so player state stays consistent across the game.
- Content is organized through configs and reusable modules instead of hard-coded one-off reward logic.
- The project shows me owning both moment-to-moment gameplay and the systems behind long-term retention.
Gameplay media
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